Sabtu, 06 Januari 2018


LiveEdu is a live streaming learning system and video tutorial where the creators of each virile content can develop real products. This is an existing Y combination organization and its web site is accessible. LiveEduhas products are already used by over 1,000,000 students from around 194 countries.LiveEdu only uses project-based learning. At the end of th. 2015, they launch an alpha version with their streaming programmers and share their personal tasks. More than 13,000 creator-producing ribbons develop over 200,000 hours of video content. In 2017, incentive tutorial projects have been launched. It has evolved and expanded the number of topics along with upgrading six new topics of data analysis, game development, design, equipped and virtual reality, cryptocurrencies and artificial intelligence. Premium and non-premium tutorial projects are the two main project types in LiveEdu. For the benefit of initial coins offer only premium duty can get token. The reason is non-premium duty is not a narrative, entirely educational or monetizable. The task of premium tutorials is education, narrative, good structure and created together with just one teaching target.

Currently, there is no online learning platform that teaches students and university professionals who have completed the early stages of learning about methods to develop a complete product. LiveEdu does not teach people who are absolute beginners. This is for students who already have basic preliminary knowledge in their respective fields. LiveEdu does not develop content by itself, but offers a peer-to-peer incentive market that connects seismic cables to the world's creators. It uses taxpayers in initial currency offerings who have experience in the subject domain to develop incentive duties. The success of LiveEdu will depend on the development of content that students want to see. The ribbon has decided which tasks to develop, most of which are different from what the student wants to see. Tokenisasi is a process that will help solve this problem. This will allow the student as the card owner to present the task or choose the task they want. This will make LiveEdu the required market. Using tokens will allow LiveEdu to launch the original payment currency embedded in the product to be used for all payment transactions. This will also allow LiveEdu to reward API moderators, followers, and developers who use EDU tokens without resorting to the principle of minimizing risk in the company. LiveEdu does not, as it has less than $ 500 per project development cost of the project. The speed of incentive project completion in LiveEdu is faster than completing the project in less than 1 month. For the interactive question-and-answer section to discuss this issue in real time, the LiveEdu team has extensive experience in the sector domains in the field of video and education transmissions.

No product development or production risk. The main differences between platforms like YouNow, YouTube, Twitch and Meerkat, and LiveEdu are those focused on entertainment, while LiveEdu focuses on online education, teaching and learning. LiveEdu's main objective is to produce a decentralized online learning environment that does not rely on learning theory, but practical professional skills through the full use of real tasks. Token EDU is very important in the LiveEdu platform, as it is used for payment of financial transactions, awards to incentive project flows, students, site moderators and developers of the API environment. It will be fully incorporated into all core modules and transactions in LiveEdu. There is a soft cover of $ 1 million and a maximum limit of $ 8 million for ETH contributions. Of the total LiveEdu budget, the pre-sales allocation is 5%, for the main sale is 45%, for subscription subscription, since the purchase of the user tokens is 10%, for the content creator as the ribbon is 13% for the LiveEdu team is 13%, for the coin offer initial technical and technical, award program and initial currency offer marketing is 6%, for developers ecosystem application programming interface is 3%, for supporters as quality assurance and moderation of the site is 3%, for students, for example, 2% viewers.


LiveEdu is an existing product. The beta version was launched in late 2015 as "Livecoding.tv" with emphasis on programming. By 2017, the platform has changed its name to "LiveEdu", expanding the content theme. Since its launch, LiveEdu has been used by more than 1 million people from 194 countries.


The main purpose of the LiveEdu project is to use some ICO funds to stimulate the tape in creating premium projects. The content of LiveEdu is focused on the project. Each project contains live events, video projects, playlists, and a live chat window. Each sequence is automatically archived as a video. LiveEdu offers creators the ability to deliver their projects via real-time or offline recording. There are two main project types in LiveEdu: premium textbooks and premium issue projects.

Interactive live chat is a major form of communication between content creators and their users. Students ask questions, provide suggestions for improvement and also communicate with other students. When a student opens a live event, he or she can view live channels, chat windows, project description, curriculum and downloadable resources. Live Stream addresses can be planned or spontaneous, delivered in real time. The schedule contains all previously announced live broadcasts. To avoid losing direct flow, students can subscribe to content creators and receive notifications about starting live events.


Please note that all new and existing LiveEdu users get their wallet to use. For each LiveEdu user, a small number of free tokens are granted at registration as the beginning balance.

The EDU Token will replace the fiat payment method being the primary way users pay for subscriptions and services.

Each activity consumes a certain number of tokens. Viewers can purchase EDU tokens with a minimum threshold of $ 10. Viewers will use tokens to pay for subscriptions, download project files, send messages, vote on projects, submit projects, request custom projects, post personal questions and responses to the tape and make a donation.

ICO is a fund-raising system, when the crypto era flows for this time, virtual liquid money. ICO can start on October 30th on the LiveEdu platform.

Disclosing details of ICO, it can be noted that the total number of tokens can be 100 million. The minimum goal of this project is to release 5 million tokens. ETH, BTC, $, euro can be used for token shopping. The purchase price is currently set as 3 EDU tokens for 1 dollar.

Funds from ICO are planned to be distributed as follows:

  • 35% is planned to be used for team development, in particular, employing new team members such as executive managers, managers and engineers;
  • 25% is planned to be used for further expansion of server platform and financing charges, ie EDU system integration and wallet to LiveEdu; stream cluster expansion and stream quality improvement; app development for Android and iOS;
  • 15% is planned to be used to create premium products;
  • 15% planned to be invested in marketing;
  • 10% is planned to finance overhead costs.


Another feature of LiveEdu is the presence of donations on this site. Thousands of contributions are made monthly to the LiveEdu platform for creators. Donations are one step so students show their gratitude to the creators.

Thus, LiveEdu is the world's first blockchain in the form of an online learning platform and represents the next generation coming from Lynda.com. On the platform, the creator (ribbon) opens to students (viewers) who are studying the complete product manufacturing system.

more info:

Website: https: //tokensale.liveedu.tv/
Whitepaper: https: //tokensale.liveedu.tv/docs/LiveEdu-Tokens-Whitepaper.pdf
Facebook: http: //facebook.com/liveedutvlive
Twitter: https: //twitter.com/liveedutv
Telegram: https: //t.me/joinchat/G1dalxDUNJBY9FEe6px27w

By RyanEncek
https://bitcointalk.org/index.php?action=profile;u=1076774

ETH: 0xaE5e525E57a6117fa00Ae27b57e94b92B1Bf0c51




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